

There are also buildings that reflect Vaas's unlikely preoccupation with TV, art and showmanship, plus a live tiger in a cage. I'm told there are two other ways in, but however you manage it, there's a small playground of death inside – a network of roofs to stealth your way across, a machinegun encampment, a large fuel tank that takes some punishing but explodes eventually. The shape of the map intuitively guides you to the left, where a stack of boxes compromises the perimeter wall. It's an unlockable skill, which lets you pinball from one lethal animation to the next with just the tap of a button. Maintaining the quiet approach, I find two more guards, giving me a chance to try out the melee takedown combo. Pausing to admire a manta ray on the short swim, Brody takes out a sentry patrolling the pier with a stealthy lunge from the water. In the demo, I guide Brody towards Vaas's island by diving off a cliff and into the sea. The island is laden with mushrooms, which the dangerously meek Dr Earnhardt seems determined to distil into something purer. In this scene, Brody's tattoo is smoking and warping, which plugs into the game's other themes – reality, hallucinations, and madness. While FC2 had a decent story, the new sequel doesn't just acknowledge video game and Hollywood conventions, it uses them as tools to mislead the hapless player. It wouldn't make sense as a movie.” This hints at the higher levels of narrative ambition going into Far Cry 3. There are strands of plot that involve the interaction between the player and the hero. It's the kind of anecdote you expect from a movie set.Īs much as that's true, Jeffrey Yohalem dismisses the idea of Far Cry 3 making a good movie. Turns out that it was a simple trick making everyone repeat the same scene over and over again until they were tired and hungry, and then lying about turning the cameras off. Hay tells an anecdote of how they got the glint of madness that made that original trailer so compelling. Producer Dan Hay suggests that there have been some method acting moments in the development, and writer Jeffrey Yohalem (Assassin's Creed: Brotherhood) has worked with the actors and directors to rewrite the script to suit their styles. As affable and likeable as Mando is, he's not taking the role of Vaas lightly.

It's also because he has the same mohawk hairstyle. That's mostly down to the full performance-capture technology – a full suit loaded with reflective strips, and a helmet with a camera strapped to it that captures every movement of his face.


He looks a lot like his character, Vaas, the compelling psychopath who's become the face of Far Cry 3. Sitting in a room and watching Michael Mando scream and laugh at a woman in a chair is a great way to pass half an hour.
